Today, Nintendo has confirmed that its world-wide loyalty program Club Nintendo is going to shut down. Anyone who is unfamiliar about Club Nintendo, it arrived in the United States on October 2008 to get people to buy more Nintendo products. Overall, the program failed and Club Nintendo will start fading away from various Nintendo products. Nintendo has also promised to give its users some good rewards before shutting down. Notable current ones are Super Mario Bros. 2 (Wii U), Super Punch Out (Wii), The Legend of Zelda (3DS), and Super Metroid (Wii U).
Timeline of the Shutdown
April 1st 2015: From this date, Nintendo will no longer include product registration cards with its packaged products, so such products cannot be registered in Club Nintendo. You may still find product registration cards in products that were in stock before this date.
April 20th 2015: Termination of the registration of digital products downloaded from Nintendo eShop. Digital products obtained from Nintendo eShop after this date will no longer appear in the My Registered Games & Systems page in Club Nintendo. Also, surveys for download software titles will no longer be available.
September 30th 2015: End of Club Nintendo program. All Club Nintendo features, such as signing up as a new member, logging in as a registered member, earning, coins, stars, and exchanging Stars for items from the Stars Catalog will no longer be possible from this date.
The Legend of Zelda producer, Eiji Aonuma, was interviewed this week in an issue of Famitsu (translated by Nintendo Everything). Although most of the discussion was focused on Majora’s Mask 3D, a few questions were asked about the upcoming Zelda Wii U. When asked about the game’s graphics, Aonuma answered “Now it looks more amazing than what was shown at E3.”
He also mentioned that many art styles were considered to suit a Zelda game set in a wide open world before deciding on the one shown at E3. Aonuma talked about the enemy shown in the debut trailer as well, saying that the team working on the game wanted to create a situation where the player thinks “If an enemy like this appears, how would you beat it?”